Difference between revisions of "Fglrx"

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== ATI fglrx driver ==
 
== ATI fglrx driver ==
 
This is a binary-only driver for ATI graphic chips with support for 3D acceleration.
 
This is a binary-only driver for ATI graphic chips with support for 3D acceleration.
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==Availability / Project Homepage==
 
==Availability / Project Homepage==

Revision as of 15:16, 19 April 2006

ATI fglrx driver

This is a binary-only driver for ATI graphic chips with support for 3D acceleration.

Availability / Project Homepage

Home page: https://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&folderID=356

Packages

The ATI drivers have explicit permission for repackaging and redistribution of the Linux drivers. Many distributions are supported within the installer, and many more repackaged by external developers. Please visit the Distribution Page at the Unofficial ATI driver Wiki

# yum install ati-fglrx
# VER=8.20.8.1-0.lvn.1.4 # copy version string from output of above command
# wget http://rpm.livna.org/fedora/4/i386/SRPMS.lvn/ati-fglrx-$VER.src.rpm
# rpmbuild --rebuild --target $(uname -m) --define "ksrc /lib/modules/$(uname -r)/build" --without userland ati-fglrx-$VER.src.rpm
# rpm -Uvh --replacepkgs /usr/src/redhat/RPMS/$(uname -m)/kernel-module-fglrx-$(uname -r)-$VER.$(uname -m).rpm
# pacman -S ati-fglrx (kernel module for 2.6.15-ARCH)
# pacman -S ati-fglrx-archck (kernel module for 2.6.15-archck)
# pacman -S ati-fglrx-utils (xorg7 stuff and tools)

Building for Xorg 7.0

To compile for Xorg 7.0.0, fake Xorg 6.9.0 by

# export X_VERSION=x690; sh ati-driver-installer-8.24.8-x86.run

Next, one needs to move the various resulting libraries and modules from /usr/X11R6 to /usr/lib/xorg

In /usr/src/ATI additional sources are installed for fireglcontrol and fgl_glxgears

Status

Current version: 8.24.8 (13th April 2006)

Major changes:

  • 8.24.8: support for X1300, X1400, X1600, X1800 (generic and mobility) and 3D accelerated video playback on Avivo
  • 8.23.7: support for X850 and X800, OpenGL 2.0 Enhancement, FSAA for some chips
  • 8.22.5: added kernel 2.6.15 support -- patch no longer required
  • 8.21.7: initial OpenGL 2.0 support
  • 8.20.8: fixed resume issues, fixed compile problems with kernels 2.6.13 and 2.6.14
  • 8.19.10: has added suspend / resume and dynamic GPU power management support. Using vbetool is no longer required (tested and successful with T43p).

Known problems and solutions

See Problems with fglrx.

User experience

Speed

How much is the speed gain versus the opensource drivers?

Compared to the old drivers, approximately 40% speed gain have been noticed with fglrx. However, there are issues with freezing/garbage after suspend, garbage when resizing desktop (via ctrlaltplus, ctrlaltminus), and garbage while using VMware. The current 8.14.13 has shown 400% improvement over using the open source radeon driver: 1200 FPS for glxgears1!

NOTE!
Video overlay acceleration may be disabled when 3D acceleration is enabled. The following comment from the xorg.conf file bundled with the fglrx driver indicates that:
  # === OpenGL Overlay ===
  # Note: When OpenGL Overlay is enabled, Video Overlay
  #       will be disabled automatically
      Option "OpenGLOverlay"              "1"
However, you can use either regular Xv video overlay or make the video an opengl texture and let the OpenGL engine scale your video. This has nothing to do with the acceleration of 2D drawing primitives. Further, your mileage on performance may vary depending on what card you have. The open source drivers don't support newer cards, while the ATI drivers don't support older cards.

Power saving

Power saving is much better than with the radeon driver, but doesn't work in dual-screen configuration (see How to make use of Graphics Chips Power Management features).

Useful links

ThinkPads that may be supported

Supported chips, as found in select IBM ThinkPads:


FOOTNOTES [Δ]
  1. Note that glxgears isn't a benchmark tool, it's so simple that its FPS values is without any meaning... you can only compare glxgears using the same drivers/machine, if you change any of then you can have higher/lower values and in real life programs/games happen to have the opposite effects. Think in terms of a car engines rpms: higher rpms in the same car usually means a faster car, change anything and it's meaningless, ie: gears, truck, wheel size, etc. make it useless.