Difference between revisions of "Problem with Pixel Error"
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==What are dead pixels or dead subpixels?== | ==What are dead pixels or dead subpixels?== | ||
− | Dead Pixels are a | + | Dead Pixels are a phenomenon caused by the technology of LCD displays. TFT displays consist of a huge number of individual display cells, each controlled by its own transistor. I.E. a display with a resolution of 1024x768 pixels consists of 1024x768x3 = 2,36 million cells. A such enormous number makes the production of a display without any faulty cell difficult. The more strict the quality restrictions are, the more expensive the panels get, because this simply means raising the number of garbage panels. |
− | |||
==Types of pixel errors== | ==Types of pixel errors== | ||
Line 23: | Line 22: | ||
==The ISO 13406-2 norm== | ==The ISO 13406-2 norm== | ||
− | However, to give the concerned customer more transparency when | + | However, to give the concerned customer more transparency when buying LCD displays, the ISO norm 13406-2 was introduced, providing a basis for warranty claims. By assuring one of the classes of this specification, the producer is bound to keep that quality standard throughout the whole production series. However, Manufacturers are not necessarily going with this standard. For values for IBM displays look at [http://www-307.ibm.com/pc/support/site.wss/document.do?lndocid=MIGR-4U9P53 this page]. |
The values in the following table state the acceptable errors per 1 million pixels. Dead pixels form a cluster when they are within a square of 5x5 pixels. | The values in the following table state the acceptable errors per 1 million pixels. Dead pixels form a cluster when they are within a square of 5x5 pixels. | ||
Line 38: | Line 37: | ||
| IV || 50 || 150 || 500 || 5 || 50 | | IV || 50 || 150 || 500 || 5 || 50 | ||
|} | |} | ||
− | |||
==Causes for dead pixels/subpixels== | ==Causes for dead pixels/subpixels== | ||
− | * As stated above, dead pixels are an inherent feature of the technology/production process of TFT displays. How many of them are in the final displays sold is just a | + | * As stated above, dead pixels are an inherent feature of the technology/production process of TFT displays. How many of them are in the final displays sold is just a matter of quality control standards. |
* Furthermore, they can also accur at random time after production. Transistors can have faults that are not recognizable at production time. These faults may make the transistor stop working after it has been in use for a certain amount of time. | * Furthermore, they can also accur at random time after production. Transistors can have faults that are not recognizable at production time. These faults may make the transistor stop working after it has been in use for a certain amount of time. | ||
* Mechanical or environmental stress (i.e. heat) can possibly damage a transistor, leading to pixel errors. | * Mechanical or environmental stress (i.e. heat) can possibly damage a transistor, leading to pixel errors. | ||
− | |||
==Don't panic!== | ==Don't panic!== | ||
Line 52: | Line 49: | ||
The best thing, however, is to look for dead pixels right after purchase (you might have a chance to return it without special reason then): | The best thing, however, is to look for dead pixels right after purchase (you might have a chance to return it without special reason then): | ||
* Do it three times over two days - different moods and different environemental light have an influence on your perception. | * Do it three times over two days - different moods and different environemental light have an influence on your perception. | ||
+ | * [http://freshmeat.net/projects/lcdtest lcdtest] utility can generate predefined patterns, and may help you to detect damaged pixels. | ||
* Be concious about how hard it was to find the dead pixel - if it was really hard it can't be too bothering. | * Be concious about how hard it was to find the dead pixel - if it was really hard it can't be too bothering. | ||
* Also make sure that what you consider a dead pixel isn't just a piece of dirt or dust. | * Also make sure that what you consider a dead pixel isn't just a piece of dirt or dust. | ||
− | + | * Try pressing the (blue) scroll button on the UltraNav. There is a bug in the UltraNav driver which causes fake Bright pixels to appear on the screen, especially if FireFox is used as browser. See [[UltraNav]] for more information | |
==Solutions== | ==Solutions== | ||
Besides some april jokes there isn't really any solution except looking for a replacement. | Besides some april jokes there isn't really any solution except looking for a replacement. | ||
− | However, for {{Windows}} an interesting program exists that can help you making annoying subpixels and pixels more bearable. It works by trying to compensate dead | + | However, for {{Windows}} an interesting program exists that can help you making annoying subpixels and pixels more bearable. It works by trying to compensate a dead subpixel by adjusting the values for the remaining working subpixels. This way you can i.e. get rid of a most annoying always lit red subpixel. It is called PixChanger and was written by Daniel Goebel and Denny Koberling. Although it is only available in German, it works fine on English versions of Windows XP and is relatively easy for English speakers to figure out: |
+ | *Version 1 download and discussion: http://www.prad.de/board/thread.php?threadid=11797 | ||
+ | *Version 2 download: http://www.pixchanger.de.vu/ | ||
+ | *Discussion: http://www.forum-3dcenter.org/vbulletin/showthread.php?s=&threadid=152832&perpage=20&pagenumber=1 | ||
+ | *Discussion and screenshots: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=152832&pp=20&page=6 | ||
+ | |||
+ | If you have a '''line''' of dead (bright or dark) pixels, this is usually caused by a failure of one of the address-lines where it contacts the edge of the panel. You can sometimes restore it by (''carefully''!!) flexing the display. Find the point on the bezel where the line ends, then push it gently with a thumb (or from behind) while supporting the outer edges of the display with 2 fingers. The LCD needs to be | ||
+ | "folded" by about 1 degree; the fold direction depends on the problem. I can report success with an X20. Note that this is a last resort; it '''might destroy your LCD''', and the LCD should thereafter be treated exceptionally gently! | ||
==External sources== | ==External sources== | ||
− | * [http:// | + | * [http://www-307.ibm.com/pc/support/site.wss/document.do?lndocid=MIGR-4U9P53 IBMs page on defective pixel display replacement criteria] |
+ | * [http://www.tomshardware.com/2003/03/19/penalty/ "Penalty: An autopsy of Dead LCD Pixels" at Tom's Hardware Guide] |
Latest revision as of 01:43, 8 August 2008
This page provides information about pixel and subpixel errors.
Contents
What are dead pixels or dead subpixels?
Dead Pixels are a phenomenon caused by the technology of LCD displays. TFT displays consist of a huge number of individual display cells, each controlled by its own transistor. I.E. a display with a resolution of 1024x768 pixels consists of 1024x768x3 = 2,36 million cells. A such enormous number makes the production of a display without any faulty cell difficult. The more strict the quality restrictions are, the more expensive the panels get, because this simply means raising the number of garbage panels.
Types of pixel errors
Here is a listing of possible types of dead pixels / subpixels:
pixel type state type |
pixel | red subpixel | green subpixel | blue subpixel |
---|---|---|---|---|
always lit | · | · | · | · |
always unlit | · | · · | · · | · · |
You can notice here, that always lit complete pixels, red subpixels and green subpixels are the most annoying ones. Also, dead pixels located closer to the center of the screen are more annoying than such located closer to the edge of the screen.
Dead pixels do not always have to be a constant phenomena. You might in fact experience your pixel in question be faulty at times and working perfectly at other times. Or you might experience it to be a little flickering. This is only logical since a faulty transistor might sometimes work and sometimes not, depending on environmental conditions or even just randomly.
The ISO 13406-2 norm
However, to give the concerned customer more transparency when buying LCD displays, the ISO norm 13406-2 was introduced, providing a basis for warranty claims. By assuring one of the classes of this specification, the producer is bound to keep that quality standard throughout the whole production series. However, Manufacturers are not necessarily going with this standard. For values for IBM displays look at this page.
The values in the following table state the acceptable errors per 1 million pixels. Dead pixels form a cluster when they are within a square of 5x5 pixels.
Error class | Type 1 (always lit pixel) |
Type 2 (always unlit pixel) |
Type 3 (always lit or always unlit subpixel) |
Type 4 (clusters with more than one Type 1 or Type 3 faults) |
Type 4 (clusters of Type 3 faults) |
---|---|---|---|---|---|
I | 0 | 0 | 0 | 0 | 0 |
II | 2 | 2 | 5 | 0 | 2 |
III | 5 | 15 | 50 | 0 | 5 |
IV | 50 | 150 | 500 | 5 | 50 |
Causes for dead pixels/subpixels
- As stated above, dead pixels are an inherent feature of the technology/production process of TFT displays. How many of them are in the final displays sold is just a matter of quality control standards.
- Furthermore, they can also accur at random time after production. Transistors can have faults that are not recognizable at production time. These faults may make the transistor stop working after it has been in use for a certain amount of time.
- Mechanical or environmental stress (i.e. heat) can possibly damage a transistor, leading to pixel errors.
Don't panic!
Dead pixels are a really common phenomena on TFT displays. In fact there are other things about TFT displays that matter a lot more, like brightness and contrast, picture stability, color reproduction and response time. People just tend to focus on those things that are the most obvious, that's why everyone cries for dead pixels and response time when it comes to TFT displays.
However, as stated above there can be truely annoying types of dead pixels. If their count is higher than the displays quality class permits you might get the device replaced under warranty. The best thing, however, is to look for dead pixels right after purchase (you might have a chance to return it without special reason then):
- Do it three times over two days - different moods and different environemental light have an influence on your perception.
- lcdtest utility can generate predefined patterns, and may help you to detect damaged pixels.
- Be concious about how hard it was to find the dead pixel - if it was really hard it can't be too bothering.
- Also make sure that what you consider a dead pixel isn't just a piece of dirt or dust.
- Try pressing the (blue) scroll button on the UltraNav. There is a bug in the UltraNav driver which causes fake Bright pixels to appear on the screen, especially if FireFox is used as browser. See UltraNav for more information
Solutions
Besides some april jokes there isn't really any solution except looking for a replacement.
However, for Windows an interesting program exists that can help you making annoying subpixels and pixels more bearable. It works by trying to compensate a dead subpixel by adjusting the values for the remaining working subpixels. This way you can i.e. get rid of a most annoying always lit red subpixel. It is called PixChanger and was written by Daniel Goebel and Denny Koberling. Although it is only available in German, it works fine on English versions of Windows XP and is relatively easy for English speakers to figure out:
- Version 1 download and discussion: http://www.prad.de/board/thread.php?threadid=11797
- Version 2 download: http://www.pixchanger.de.vu/
- Discussion: http://www.forum-3dcenter.org/vbulletin/showthread.php?s=&threadid=152832&perpage=20&pagenumber=1
- Discussion and screenshots: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=152832&pp=20&page=6
If you have a line of dead (bright or dark) pixels, this is usually caused by a failure of one of the address-lines where it contacts the edge of the panel. You can sometimes restore it by (carefully!!) flexing the display. Find the point on the bezel where the line ends, then push it gently with a thumb (or from behind) while supporting the outer edges of the display with 2 fingers. The LCD needs to be "folded" by about 1 degree; the fold direction depends on the problem. I can report success with an X20. Note that this is a last resort; it might destroy your LCD, and the LCD should thereafter be treated exceptionally gently!